Modular Weapon System
Modular Weapon System
Introduction
Welcome to the Modular Weapon System — a powerful and flexible package for Unity that allows you to design and build fully customizable weapons using a modular, component-based workflow.
Whether you’re creating a simple pistol or a complex sci-fi laser cannon, this system gives you the tools to define how weapons shoot, behave, and interact with the world. All you need is a 3D weapon model, some animations and sounds, and a few scripts from this package — and you’re ready to go.
🔧 Key Features
- Modular, plug-and-play architecture
- Supports raycast, projectile, shotgun, and laser firing modes
- Dual-weapon setup (e.g. rifle with grenade launcher)
- Barrel, magazine, recoil, and damage systems all separated and extendable
- Works with bullet magazines or rechargeable ammo
- Recoil and spray pattern support with animation curves
- Full damage and hitbox system included
- Sample weapons, VFX, and sound effects provided
🚀 What Can You Build?
This system lets you build a wide range of weapons:
- Pistols with semi-auto fire and realistic recoil
- Shotguns with spread-based raycasting
- Launchers that fire physical, explosive projectiles
- Sci-fi laser weapons with real-time beam rendering
- Dual-mode rifles with both bullets and explosives
You’re only limited by your creativity.
📦 What’s Included
- 5 fully modeled and animated sample weapons:
- Pistol
- Shotgun
- Grenade Rifle (dual weapon)
- Rocket Launcher
- Laser Gun
- Recoil and spray pattern system
- Barrel and magazine components
- Explosive and laser-guided projectile support
- Complete damage system (Health + Hitbox)
- A full demo scene
👨💻 Who Is This For?
This package is for Unity developers, technical artists, or gameplay programmers who want a clean and extendable way to implement weapon systems in any FPS, TPS, or sci-fi game.