Modular Weapon System
Modular Weapon System
Introduction
Welcome to the Modular Weapon System — a powerful and flexible package for Unity that allows you to design and build fully customizable weapons using a modular, component-based workflow.
Whether you’re creating a simple pistol or a complex sci-fi laser cannon, this system gives you the tools to define how weapons shoot, behave, and interact with the world. All you need is a 3D weapon model, some animations and sounds, and a few scripts from this package — and you’re ready to go.
🔧 Key Features
- Modular, plug-and-play architecture
 - Supports raycast, projectile, shotgun, and laser firing modes
 - Dual-weapon setup (e.g. rifle with grenade launcher)
 - Barrel, magazine, recoil, and damage systems all separated and extendable
 - Works with bullet magazines or rechargeable ammo
 - Recoil and spray pattern support with animation curves
 - Full damage and hitbox system included
 - Sample weapons, VFX, and sound effects provided
 
🚀 What Can You Build?
This system lets you build a wide range of weapons:
- Pistols with semi-auto fire and realistic recoil
 - Shotguns with spread-based raycasting
 - Launchers that fire physical, explosive projectiles
 - Sci-fi laser weapons with real-time beam rendering
 - Dual-mode rifles with both bullets and explosives
 
You’re only limited by your creativity.
📦 What’s Included
- 5 fully modeled and animated sample weapons:
- Pistol
 - Shotgun
 - Grenade Rifle (dual weapon)
 - Rocket Launcher
 - Laser Gun
 
 - Recoil and spray pattern system
 - Barrel and magazine components
 - Explosive and laser-guided projectile support
 - Complete damage system (Health + Hitbox)
 - A full demo scene
 
👨💻 Who Is This For?
This package is for Unity developers, technical artists, or gameplay programmers who want a clean and extendable way to implement weapon systems in any FPS, TPS, or sci-fi game.