Projectile Ammo
The ProjectileAmmo
script is the base logic used for any standard projectile in the game. It manages direct collisions and relays damage through the DamageData
structure.
This component is ideal for single-target projectiles that donโt require splash damage.
๐ Inspector Fields
Field | Description |
---|---|
Speed | How fast the projectile moves forward (units per second) |
Lifetime | How long the projectile exists before despawning or recycles through pooling |
On Impact (DamageData) | Triggered when the projectile hits something. Use this to play VFX, SFX, or apply gameplay effects. |